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Projects

Frostbite

My current project is quality assurance for Electronic Arts' proprietary engine: Frostbite. A mix of Unity and Unreal, I work with the fine details to ensure that user experience is seamless. I also collaborate with engineers and content creators to find solutions to problems, as well as working with other testers of a wide variety of domains.

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Let Them Eat Cake

Built in Twine over the span of 90 days. This was a personal project for the 2022 Interactive Fiction Competition. Play as a baker in a small town tasked with finding ingredients and getting accustomed to their new home. This placed 28th out of 70. I'm looking forward to participating again next year and placing even higher!

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MixMob

I joined this team during one of the biggest prints they'd had yet: preparing for Closed Alpha. In my 3 month contract, I catalogued their lore, helped build upon it, and worked with the game designers to implement the design features into lore applicable moves for in game combat.

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